How do I get SDL2?
Setting up SDL 2 on Linux
- apt-cache search libsdl2. You’ll want to download the development version of SDL 2.
- apt-get install libsdl2-dev. 2) If you use the Yellow dog Updater, Modified (used in Fedora and CentOS) you can enter the command:
- yum search SDL2-devel.
- yum install SDL2-devel.
- ./configure.
- make all.
- make install.
What platforms does SDL2 support?
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license.
How do you create a SDL?
Make a separate build directory (SDL will refuse to build in the base of the source tree). Run the configure script to set things up. Run “make” to compile SDL. Run “make install” to install your new SDL build on the system.
What is SDL2 used for?
Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers.
Where is SDL2 located?
/usr/local/lib
SDL can be found in /usr/local/lib instead of /usr/lib , which is where I was pointed to after online research.
Is SDL2 an API?
SDL 2.0 is distributed under the zlib license. The Simple DirectMedia Layer library (SDL) is a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
Is SDL2 good for games?
If you want to make a game, then you grab unity engine or unreal engine. If you want to tinker with game engine programming, do something lower-level, mess with software rendering, or try your hand at making an engine yourslef, SDL2 is a good library to use.
What is SDL config?
sdl-config is a tool that is used to configure and determine the compiler and linker flags that should be used to compile and link programs, libraries, and plugins that use SDL. It is also used internally by the m4 macros that are included with SDL.
Is SDL2 fast?
The release of SDL2 added the ability to use the GPU. All this time, we’ve been doing software rendering which is where the CPU is doing all the graphics calculations. The CPU is fast but is not optimized for the doing the necessary calculations to output graphics onto the screen.
What is SDL2 and how do I use it?
Below is a set of tutorials I wrote covering the basics of SDL2. SDL stands for Simple DirectMedia Layer, a library used in games and other multimedia applications. It provides the means to use graphics, audio, user input, and other things you would normally need in such applications. Picaxo 2, an image viewer I built with SDL2.
How do I install SDL2 in Brew?
Install installed homebrew from https://brew.sh Type in terminal brew install sdl2 Then show the path of framework (in xCode select project file >> build settings >> header search paths) and using cmd+shift+g type /usr/local/include In ‘General’ ‘Frameworks & Libraries’ put libSDL2-2.0.0.dylib (its here /usr/local/Cellar/sdl2/2.0.14_1/lib)
How to add SDL2 to libSDL-iOS?
Set the build target to libSDL-ios and from the menu, select Product-> Build. You should see “Build Succeeded”. Sources->SDL_image.xcodeproj->Public Headers->add SDL2-2.x.x/includes as group from the menu, select Product-> Build. You should see “Build Succeeded”.
How to initialize SDL library in framework?
The constructor of Framework initializes two important SDL initializers, SDL_Init () and SDL_CreateWindowAndRenderer (). The former initializes SDL library with some flag for example, we have passed SDL_INIT_VIDEO flag. That means we are telling SDL to be initialized in a video mode. There many different modes for SDL.